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Wolf Arrow Point
Electives:
Do as few or as many from each category as you wish. When
you've completed 10, you will receive a Gold Arrow Point. For each
additional 10 you do, you will receive a Silver Arrow Point. Or
Elect # Wolf Arrow Point Electivesives
Achievement 1 -
Feats
of Skill
Do all of these
- Play catch with someone
10 steps away. Play until you can throw and catch.
- Walk a line back and forth. Do it sideways
too. Then walk the edge of a board six steps each way.
- Do a front roll.
- Do a back roll.
- Do a falling forward roll.
and do one of these
- See how high you can jump.
- Do the elephant walk, frog leap, and crab
walk.
- Swim as far as you can walk in 15 steps.
- Using a basketball or playground ball
do a baseball pass, chest pass or bounce pass.
- Do a frog stand.
- Run or jog for 10 minutes OR jog in place
for 5 minutes.
Achievement 2 -
Your
Flag
Do all of these.
- Give the Pledge of Allegiance to the flag of the United States of America. Tell
what it means.
- Lead a flag ceremony in
your den.
- Tell how to respect and
take care of the flag. Show three ways to display the flag.
- Learn about the flag of
your state or territory and how to display it.
- With the help of another
person, fold the flag.
Achievement 3 -
Keep Your Body Healthy
Do all of these.
- Show that you know and
follow the seven rules of health.
- Tell four ways to stop
the spread of colds.
- Show what to do for a
small cut on your finger.
Achievement 4 -
Know Your Home and Community
Do all of these.
- Write down the phone numbers
you need to have (Police, Fire, Doctor, Mother at Work, Father
at Work, and Family Friend). Put them by your phone.
- Tell what to do if someone
comes to the door and wants to come in.
- Tell what to do if someone
calls on the phone.
- When I leave our home,
I will turn off the lights, close and lock the windows, turn
off the water, take care of pets, have my key, and lock all the
doors.
- Talk with others in your
home about helping. Agree on the home jobs you will do.
Make a list of your jobs.
Achievement 5 -
Tools for Fixing and Building
Do all of these.
- Point out and name eight
tools. Do this at home, or go to a hardware store with a grown-up.
Tell what each tool does.
- Show how to use pliers.
- Use a screwdriver to drive
a screw.
- Show how to use a hammer.
- Make a birdhouse, a set
of bookends, or something else useful.
Achievement 6 -
Start a Collection
Do all of these.
- Make a collection of anything
you like. Start with ten things. Put them together in a neat
way.
- Show and explain your
collection to another person.
Achievement 7 -
Your Living World
Do all of these.
- Land, air, and water can
get dirty. On a sheet of paper, list ways this can happen.
- It takes a lot of energy
to make glass, cans, and paper products. You can help save energy
by collecting these items for use again. Write the name of the
recycling center closest to you. Find out what items you can
save and send to this center.
- With a grown-up, pick
up litter in your neighborhood. Wear gloves to protect
your hands against germs and cuts from sharp objects.
- With a grown-up, find
three stories that tell how people are protecting our world.
Read and discuss them together.
- Besides recycling, there
are other ways to save energy. List three ways you can
save energy, and do them.
Achievement 8 -
Cooking and Eating
Do all of these.
- Study the Food Guide Pyramid
(pg. 79). Name some foods from each of the food groups shown
in the pyramid.
- Plan the meals you and
your family should have for one day. List things your family
should have from the food groups shown in the Food Guide Pyramid.
At each meal, you should have foods from at least three food
groups.
- Help fix at least one
meal for your family. Help set the table, cook the food, and
wash the dishes.
- Fix your own breakfast.
Wash and put away the dishes.
- With a grown-up, help
to plan, prepare, and cook an outdoor meal.
Achievement 9 -
Be Safe at Home and on
the Street
Do all of these.
- WITH A GROWN-UP, check your home for things could
help keep you safe.
- WITH A GROWN-UP, check for danger from fire.
- Practice good rules of
street and road safety.
- Know the rules of bike
safety.
Achievement 10
- Family
Fun
Do two of these.
- Make a game like Eagle
Golf or Beanbag Archery. Play it with your family.
- Plan a walk. Go to a park
or a wooded area, or visit a zoo or museum with your family.
- Read a book or Boy's
Life magazine with your family. Take turns reading aloud.
- Decide with Akela what
you will watch on television or listen to on the radio.
- Attend a concert, a play,
or other live program with your family.
Achievement 11
- Duty
to God
Do all of these.
- Talk with your folks about
what they believe is their duty to God.
- Give some ideas on how
you can practice or demonstrate your religious beliefs.
- Find out how you can help
your church, synagogue, or religious fellowship.
Achievement 12
- Making
Choices
Do four of these.
- There is an older boy
who hangs around Jason's school. He tries to give drugs to the
children. What would you do if you were Jason?
- Mel is home alone. The
phone rings. When Mel answers, a stranger asks if Mel's mother
is home. She is not. Mel is alone. What would you do if you were
Mel?
- Justin is new to your
school. He has braces on his legs and walks with a limp.
Some of the kids at school tease him. They want you to
tease him, too. What would you do?
- Juan is on a walk with
his little sister. A car stops and a man asks them to come over
to the car. What would you do if you were Juan?
- Matthew's grandmother
gives him money to buy an ice-cream cone. On the way to the store,
a bigger boy asks for the money and threatens to hit Matthew
if he does not give him some money. If you were Matthew, what
would you do?
- Chris and his little brother
are home alone in the afternoon. A woman knocks on the door and
says she wants to read the meter. She is not wearing a uniform.
What would you do if you were Chris?
- Sam is home alone. He
looks out the window and sees a man trying to break into a neighbor's
back door. What would you do if you were Sam?
- Mr. Palmer is blind.
He has a guide dog. One day as he is crossing the street,
some kids whistle and call to the dog. They want you and
your friends to call the dog, too. What would you do?
- Some kids who go to Bob's
school want him to steal candy and gum from a store, which they
can share later. Bob knows this is wrong, but he wants to be
popular with these kids. What would you do if you were Bob?
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Congratulations! If you've
completed all the steps above you have earned your Wolf Badge.
Next, do some of the electives below to earn Arrow Points. When
you've done 10 electives, you will earn a Gold Arrow Point. For
each additional 10 you do, you will receive a Silver Arrow Point.
Wolf
Arrow Point Electives:
Do as few or as many from each category
as you wish. When you've completed 10, you will receive a Gold
Arrow Point. For each additional 10 you do, you will receive
a Silver Arrow Point. |
Elective 1 - It's
a Secret
- Use a secret code, or
turn the alphabet upside down to send a secret message.
- Write to a friend in invisible
"ink".
- "Write" your
name with the alphabet that deaf people use.
- Use twelve Native American
signs to tell a story.
Elective 2 - Be
an Actor
- Help to plan and put on
a skit with costumes.
- Make some scenery for
a skit.
- Make sound effects for
a skit.
- Be the announcer for a
skit.
- Make a paper-sack mask
for a skit.
Elective 3 - Make
It Yourself
- Make something useful
for your home or school. Start with a recipe card holder.
- Make a ruler and measure
to see how far you can stretch your hand.
- Make and use a bench fork.
- Make a door stop.
- Or make something else.
Elective 4 - Play
a Game
- Play Pie-tin Washer Toss
- Play Marble Sharpshooter
- Play Ring Toss
- Play Beanbag Toss
- Play a Game of Marbles
Elective 5 - Spare-Time
Fun
- Explain safety rules for
kite flying.
- Make and fly a kite.
- OR make a two-stick kite.
- OR make a three-stick
kite.
- Make and use a reel for
kite string.
- Make a model boat with
a rubber-band propeller.
- Make or put together some
kind of model boat, airplane, or car. (Get credit for more than
one!)
- Make or put together some
kind of model boat, airplane, or car. (Get credit for more than
one!)
- Make or put together some
kind of model boat, airplane, or car. (Get credit for more than
one!)
Elective 6 - Books,
Books, Books
- Visit a bookstore or go
to a public library with a grown-up. Find out how to get your
own library card. Name four kinds of books that interest you
(for example, history, science fiction, how-to books).
- Choose a book on a subject
you like and read it. With an adult, discuss what you read and
what you think about.
- Books are important. Show
that you know how to take care of them. Open a new book the right
way. Make a paper or plastic cover for it or another book.
Elective 7 - Foot
Power
- Learn to walk on a pair
of stilts.
- Make a pair of "puddle
jumpers" and walk with them.
- Make a pair of "foot
racers" and use them with a friend.
Elective 8 - Machine
Power
- Name ten kinds of trucks,
construction machinery, or farm machinery.
- Use a wheel and axle.
- Use a pulley.
- Make and use a windlass.
Elective 9 - Let's
Have a Party
- Help with a home or den
party.
- Make a gift or a toy and
give it to someone.
- Make another gift or a
toy, and give it to someone.
Elective 10 - Native
American Lore
- Read a book or tell a
story about Native Americans, past or present.
- Make a musical instrument
used by Native Americans.
- Make traditional clothing.
- Make a traditional tool.
- Make a model of a traditional
house.
- Learn twelve word pictures
and write a story with them.
Elective 11 - Sing-along
- Learn and sing the first
and last verses of "America."
- Learn and sing the first
verse of our National Anthem.
- Learn the words and sing
three Cub Scout songs.
- Learn the words and sing
the first verse of three other songs, hymns, or prayers. On a
piece of paper, write the verse of one of the songs learned.
- Learn and sing a song
that would be sung as a grace before meals. Write the words down
on a piece of paper.
Elective 12 - Be
an Artist
- Make a freehand sketch.
- Tell a story in three
steps by drawing three cartoons.
- Mix yellow and blue paints
to make green; yellow and red to make orange; and red and blue
to make violet.
- Help draw, paint, or crayon
some scenery for a skit, play, or puppet show.
- Make a stencil pattern.
- Make a poster for a Cub
Scout project or a pack meeting.
Elective 13 - Birds
- Make a list of all the
birds you saw in a week and tell where you saw them (field, forest,
marsh, yard, or park).
- Put out nesting material
(short pieces of yarn and string) for birds and tell which birds
might use it.
- Read a book about birds.
- Point out ten different
kinds of birds (five may be from pictures).
- Feed wild birds and tell
which birds you fed.
- Put out a birdhouse and
tell which birds use it.
Elective 14 - Pets
- Take care of a pet.
- Know what to do when you
meet a strange dog.
- Read a book about a pet
and tell about it at a den meeting.
- Tell what is meant by
rapid. Name some animals that can have rabies. Tell what
you should do if you see a dog or wild animal that is behaving
strangely. Tell what you should do if you find a dead animal.
Elective 15 - Grow
Something
- Plant and raise a box
garden.
- Plant and raise a flower
bed.
- Grow a plant indoors.
- Plant and raise vegetables.
Elective 16 - Family
Alert
- Talk with your family
about what you will do in an emergency.
- In case of a bad storm
or flood, know where you can get safe food and water in your
home. Tell how to purify water. Show one way. Know where and
how to shut off water, electricity, gas, or oil.
- Make a list of your first-aid
supplies, or make a first-aid kit. Know where the first-aid things
are kept.
Elective 17 - Tie
It Right
- Learn to tie an overhand
knot and a square knot.
- Tie your shoelaces with
a square bow knot.
- Wrap and tie a package
so that it is neat and tight.
- Tie a stack of newspapers
the right way.
- Tie two cords together
with an overhand knot.
- Learn to tie a necktie.
- Wrap the end of a rope
with tape to keep it from unwinding.
Elective 18 - Outdoor
Adventure
- Help plan and hold a picnic
with your family or den.
- With a parent, help plan
and run a family or den outing.
- Help plan and lay out
a treasure hunt.
- Help plan and lay out
an obstacle race.
- Help plan and lay out
an adventure trail.
- Take part in two summertime
pack events with your den.
- Point out poisonous plants.
Tell what to do if you accidentally touch one of them.
Elective 19 - Fishing
- Point out five fish.
- Rig a pole with the right
kind of line and hook. Attach a bobber and sinker, if you need
them. Then go fishing.
- Fish with members of your
family or a grown-up. Bait your hook and catch a fish.
- Know the rules of safe
fishing.
- Tell about some of the
fishing laws where you live.
- Show how to use a rod
and reel.
Elective 20 - Sports
- Play a game of tennis,
table tennis, or badminton.
- Know boating safety rules.
- Know archery safety rules.
Know how to shoot properly. Put four of six arrows into a 1.2-meter
target that is fifteen steps away from you.
- Understand the safety
and courtesy codes for skiing. Show walking and the kick turn.
Do climbing with a side stop or herringbone. Show the snowplow
or stem turn, and how to get up from a fall.
- Know the safety rules
for ice skating. Skate, without falling, as far as you can walk
in fifty steps. Come to a stop. Turn from forward to backward.
- In roller skating, know
the safety rules. From a standing start, skate forward as far
as you can walk in fifty steps. Come to a stop within ten walking
steps. Skate around a corner one way without coasting. Then do
the same coming back. Turn from forward to backward.
- Go bowling.
- Show how to make a sprint
start in track. Run 45 meters in 11 seconds or less.
- Play a game of touch or
flag football.
- Show how to dribble and
kick a soccer ball. Take part in a game.
- Play a game of baseball
or softball.
- Show how to shoot, pass,
and dribble a basketball. Take part in a game.
Elective 21 - Computers
- Visit a place where computers
are used. Find out what they do.
- Explain what a computer
program does. Use a program to write a report for school,
to write a letter, or, for something else.
- Tell what a computer mouse
is. Describe how a CD-ROM is used.
Elective 22 - Say
It Right
- Say "hello"
in a language other than English.
- Count to ten in a language
other than English.
- Tell a story to your den,
your den leader, or a grown-up.
- Tell how to get to a nearby
fire station or police station from your home, your den meeting,
and school. Use directions and street names.
- Invite a boy to join Cub
Scouting or help a new Cub Scout through the Bobcat trail.
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